Again, 2 issues... ^_^
- How can i save a position of a prefab after an event occurred in scene: i have a quest where a npc move only if some conditions are fulfilled, then i change game variables and log text, as i want that step to happen only once... Everything works fine, but if i reload the game or the scene itself, that step is skipped (variables changed), but the position is the spawning one... Anyone knows hot to fix this?
- Enemy kill count is an option i saw in general setting, to track numbers of kill. How can i check it about a specific monster, like 100 goblins or 3 dragons killed? Is it possible to access it somehow in events or with prefabs?
Thanks, Cheers. :)