Using latest version (2.28.1), I have trouble with playing my Death animation on my combatants. I use a custom script which is specified in my combatant's Animation settings, and I linked my animation function in the Base/Controls Animation settings by using a Custom Animation for the Death Animation Type. Then, in code, I use combatant.status.Death() to kill it (I also tried HasDied()). It used to trigger the animation, but it doesn't seem to work anymore.
Could this be a problem with the latest update?