Instead of having enemy combatants "die" on their HP Status reaching minimum I want to have two conditions. I have a second Status called Affinity. I am trying to make it so that death occurs when both the HP is at the minimum (0) AND the Affinity is at Maximum(100). When I select Death On (Status-> Status Values) for both Statuses The battle breaks and does not start. The screen goes black.
I have Death on Minimum for the HP
I have Death On Maximum for the Affinity
Is this functionality that I can do through the Framework or will I have to create a custom script using the ORK API?