Hi.
Is there a way to set Interaction Controller to rotate with camera? I just want to see Interaction HUD when I'm looking at Event. I see it, but Interaction Controller is only rotating on X axis, not Y, so it look stupid, when I'm looking at small object on ground and Interaction HUD is showing even when I'm looking at sky. How Can i do it? Is there a easy way using only ORK?
Thanks
Via ORK's settings, you can use the On Child and offset settings in the interaction controller settings (Base/Control > Game Controls). Otherwise, you can also place it on your player's prefab.
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When I'm trying to Add Interaction Controller on my Main Camera, Interaction Controller is spawning on player in 0, 0, 0 position. Interaction Controller just don't want to see Main Camera. I'm using "GameCamera/Interaction_Position" but still nothing happends.
For now, you'd have to find a setup where the interaction controller is part of the player but follows the camera's rotation, e.g. via a custom script or an event that matches their position/rotation.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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