I'm creating my camera control schematic, the way i wanto to make it work is to have a Target variable pointing to a game object, and move the camera toward it's position. The target could change during game, so it could be other than Player. I've set up the basic movements nodes, but result is my camera always moves to 0,0,0.
I can't seem to find any way of selecting game objects that are separated from the object where the machine is run from (in this case, the camera). When setting the variable value (vector3), the object type list gives me some options like Player, Machine object and others, but none of them let me choose a particular gameobject.
On a note: The first thing i tried to do since the camera would be following the player in most cases, was to set object type to Player (like it is done in most tutorials), but when running the schematics the camera goes to 0,0,0. I have my player prefab tagged accordingly, then i set the same prefab into the Player Setting prefab slot.. still no luck. However the scope of the schematic is to have a generic Target GameObject that could change during game, not just the Player.
I've tried nodes like Search Objects, but i can't seem to get anything out of it. If someone could give me some insight i'd appreciate greatly.
Update: I learned that for using Player object type, i had to first define the player in makinom via the SetPlayer node. However the main request stands. I need to learn how to reach GameObjects other than Player.