During combat a normal hit will deal damage to HP but HP has SP, Armor, and Damage Reduction as barriers. HP is subsequently a barrier stat for DP; when HP is zero the combatant falls unconscious and begins losing DP at a specified rate until they are either healed or they reach zero DP and die.
I have a couple of questions on making this system work:
1) What I want to do is on a critical hit, damage bypasses SP as a barrier, but is still subject to Armor and Damage Reduction as barriers to HP. Is there a way to do this with ORK's current settings?
2) If I only have DP as the status value changed on the target, will the barriers for HP also block damage to DP if HP is not depleted?