edited May 2014 in ORK Support
Hey there folks, just got my hands on ORK and we're planning on using it as an alternative to the RPM engines. I wanted to know what steps I should take workflow wise to use this system in a full 2D setting. (Full orthographic, like other RPM/Zelda style games.) Since ORK itself doesn't handle mapping is there a tool or plugin the community recommends? Is there something I should know before I start with using ORK for 2D? Tried searching, hope I didn't miss anything, thanks in advance. :)
  • If you're using tilemapping; there's a few options you can use.

    2D Toolkit has a tilemap solution, as well as serving as an excellent 2D framework if you're not using Unity's 2D system.

    There's a few more robust tilemap-specific assets on the asset store, such as Rotorz.

    In addition, you could write your own solution in conjunction with Tiled.

    There's a few fairly big differences between using 2D and 3D in ORK, but it's also very situational on the type of game you're making. (i.e you may need to write several of your own scripts to call from within ORK to get things working to your satisfaction.) Generally though, ORK does an excellent job regardless of the 2D/3D format. :)
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    I make Rune Fencer Illyia: https://twitter.com/Nootboxgames
    Personal Twitter: https://twitter.com/AMO_Crate
  • Of all the people to answer! I got lucky there. The game we're working on isn't too different from your style except it's top down rather than front facing so there's no platforming it's all the 8 direction movement. As I said RPM was my original choice, but the rpg maker engines are very limiting. (Not to mention I like unity and C#, and I'd rather shoot myself in the foot than learn Ruby.) A bit of scripting I don't mind, the ORK API is fairly simple from what I've read already.

    I'm just worried about movement and combat in that type of game and if it'll work with with ORK before we start and dump dozens of hours into it.
  • Combat-wise, I don't think you'd have anything to worry about. If you're doing a simple Link-to-the-Past style combat, that's easily done; and more complex systems can be made with some planning.

    For movement, you'll want to see if you can use ORK's character controller together with sprites; but I'd probably recommend rolling your own custom character controller for more freedom and setting it up to work with ORK.

    And you may be interested in this: a very handy 2D camera controller.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    I make Rune Fencer Illyia: https://twitter.com/Nootboxgames
    Personal Twitter: https://twitter.com/AMO_Crate
  • Well the on map won't have all that much combat, I was referring more to the map & movement style. The combat is similar to the RPG Maker style turned based. That camera controller is perfect btw thank you very much.
Sign In or Register to comment.