Hello, I want to add enemies who can carry out long-range attacks in real time battles. I hope they can automatically stop and start attacking the player when the hunting protagonist reaches a certain position. I tried to set the range of use on the enemy's ability, but it didn't work. I have also tried to check the current enemy distance on the enemy's Battle AI, but it didn' worked. How should I do?Should I change the enemy's move AI?
These settings are basically there to improve performance by ignoring far away enemies. Depending on your needs, you can also completely disable using these restrictions :)
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The question I want to ask is that the mage who should attack in the distance, like ordinary soldiers, runs to the player and throws a fireball. How do you keep the mage from attacking in the distance?
That could be:
- the move AI of the combatant
- the use range of the ability
I think it's most likely the move AI of the combatant. For long range combatants, I'd recommend using the Caution mode/settings of the move AI. This will let the combatant keep a defined distance to the target.
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