Hello again,

Is there any way that you can trigger a Player Advantage/ Enemy Advantage in a Turn Based Battle that doesn’t involve random chance?
For example, is it possible to make it so that it’s determined 100% by which way you and the enemy are facing when you bump into them in an area like in say, Earthbound?

Thank you in advance.
  • Currently not - while you can override the chance in the Battle component used to start the battle, it's currently not possible to base that on the orientation.

    I'll look into it for future updates :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.