My goal is to make a First/Third person rpg kind of game, kinda like The Elder Scrolls/Fallout but much more Story Driven like old Jrpgs, and with Real Time battle system (like Shooter if possible). For the moment I am focusing on the First Person mode (Later on I will have to figure out How to change between first/third person view) So I've been setting up a First Person controller using a premade free script that i found on the internet, named "SC_FPS CONTROLLER", succesfully set up basic LEGACY animations (I want the player is able to see his own body and shadow in First Person mode).
The problem is: As long as my character walks/runs over plain terrain everything is fine. As soon as it walks on a slope, no matter how steep it is, It starts to switch very quickly and continuously between Falling/Running or Walking animations. I've been looking around the internet for answers, and found something about Ground Checking, but it seems the script that i am using already has that function set up correctly. I've been tortured by this issue for days, tried so many solutions (deleting animations, modifying gravity values and animation cross fading settings) Nothing worked. Later on i will post a video to show you better what i mean (will take a while, I live in a place where Internet Connection is horribly low). In the meantime I hope i've already given you at least a trace of what my problem could be. Thanks you in advice, your help, or any other advice about what I am trying to achieve would be so much appreciated.