I've written a c# function for an animation of "cinematic black bars". I want to use that function/flip the bool inside an ork event (Start event). I can not find how to do this or if it's possible.
You can use the function nodes to call custom code - e.g. the Change Fields node allows you to change fields/properties on components or static classes.
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First of all, the Change Fields node is for changing fields or properties, but you're trying to call a function - i.e. you need to use a Call Function node instead.
If you want to use this on a prefab, you need to add a prefab to the Event Settings and spawn it before being able to use it. Otherwise, if this is e.g. on a game object in your scene, you should use a regular actor for it.
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Unfortunatly i could not get it to work.
I cannot select a prefab in the dropdown menu.
If you want to use this on a prefab, you need to add a prefab to the Event Settings and spawn it before being able to use it. Otherwise, if this is e.g. on a game object in your scene, you should use a regular actor for it.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!