Hi, i'm trying to shorten the delay between two input checks in menu navigation. I have defined a simple vertical input axis with KeyCode origin in Ork to exlude other unity input system parameters that may influence the delay. The result is even with a simple keycode axis with "Down" input handling, the delay persist in the menus, so i must imagine there's some other setting influencing this. To be further clear, the behaviour i want to accomplish is to correctly register choice selections when the input key is pressed multiple times consecutively, avoiding the small time frame where the input gets ignored. Any insight on this?
Answer: For anyone interested, i have quickly found out this is ruled out in Base/Control>GameControls>BaseKeySettings. (Cursor Timeout and Cursor Hold Timeout values)