I have three attack animations variations set up as "Attack" animation type in a combatant animation profile. The result i have is the first animation gets played, and the other two ignored. Is there a way to make the system pick randomly an animation from the ones linked to the requested type?
Couldn't you use Mecanim animations to trigger this with a Random Node branching off into 3 separate Play Combatant Animation Nodes? Then just have 3 different Parameters you can call for your attack animations.
How to see attack animation : 1. Create Battle Event 2. Use a Combat Animation node to play animation
This is what you are using. So when setting up animations, add all 3 attack animations there Now in the event, before using the Combat Animation node, use a Random node, and attach three different Combat Animation nodes (each having a different animation clip) to the 3 steps (add steps by clicking on Add Step of the Random node) of the Random node.
Now when the event is called it will randomly play one animation.
Just to officially clarify this - an animation type can only have one assigned animation :)
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1. Create Battle Event
2. Use a Combat Animation node to play animation
This is what you are using.
So when setting up animations, add all 3 attack animations there
Now in the event, before using the Combat Animation node, use a Random node, and attach three different Combat Animation nodes (each having a different animation clip) to the 3 steps (add steps by clicking on Add Step of the Random node) of the Random node.
Now when the event is called it will randomly play one animation.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!