Because i use "Conditional Prefab" to change my combatant prefab ,
so that original combatant prefab with "Event Interaction" in scene will be gone ,
Is there a way to avoid this situation ?
  • Hm, yeah, I see this could be a problem.

    For now, you'd have to either use a different combatant (e.g. a copy of the one you want, just without conditional prefabs) or use additional object variable conditions for your conditional prefabs (adding an object variable component to the game object with variables set to prevent the conditional prefabs from being used).

    I'll look into adding an option to the Add Combatant component to block conditional prefabs.
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