edited September 2019 in Showcase
image

Formerly a personal project known as Dead Gear, RFI is an in-progress 2D action-RPG-platformer that makes considerable usage of ORK (and Makinom!). I've quit my job as a professional game designer to focus full-time on the project, and by our estimate, we'll be releasing by Q4 2019.

http://www.runefencerillyia.com
Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
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Personal Twitter: https://twitter.com/AMO_Crate
  • edited November 2013
    Awesome! The first game to be showcase in the Forum. It would be great if you could also show some videos of gameplay too, because from the pictures, it looks fantastic.
    Post edited by Shadow_Fire on
  • edited November 2013
    Looks great - I'd also love to see some gameplay videos!

    I'll try to implement the always real time option as soon as possible to make your life easier :D
    Post edited by gamingislove on
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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  • edited November 2013
    'bout time you posted on here Kirb :)

    EDIT: @Kirb - how much of the ORK2 framework have you utilized in Dead Gear vs. custom code? I was looking at the screenshots on your blog and seeing the game menu and inventory screens made me wonder if you were using ORK2 or custom for those.
    Post edited by keyboardcowboy on
  • edited November 2013
    Thanks everyone; I'll be adding gameplay videos here in the near future: I want to have combat implemented first so I can make a nice video or two!

    @GiL

    That would be excellent! :D

    @keyboardcowboy

    All of the platforming controls, 2D framework, tiles etc is custom; the menus are all ORK2! (And some clever use of GuiSkins and art placement to aid it.) They are fully functioning too. Items are represented by their Icon, no text.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
  • edited June 2014


    Quick little video of just the opening title screen, since I was working on it a bit today. Music and everything is still pretty WIP though, obviously! :P
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
  • Dang! Looks great!
  • edited January 2014
    Looks fantastic. Now If you just click that start button, it would have been perfect! XD
    Post edited by Shadow_Fire on
  • Looking great, love the music!
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Looks nice man
  • Updated the development blog with new screens at http://deadgear.blogspot.com/ :D
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
  • Shaping up to be pretty damn badass!
  • All the tilty off-angle areas look awesome and atmospheric, dude. :D
    twitter.com/JellyPaladin
  • your project looks awesome, man! Are you using a real time battle system? How is that working? I'm thinking of using it for a different game.
  • Looking great, can't wait to play that one :D
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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