Currently, in my game I am doing the following - Battle a combatant - Using an event on a "capture" ability I have that combatant Join Active Group - When I start a battle I do a check on who is in my active group and I add a temporary ability to the Main Player that has the same name as the combatant I previously captured
However I do not want the captured comabtant in the battle, I just want them in the active group so I can use the Group Menu to change the abilities the main player has, should I capture multiple enemy combatants. In order to prevent them from spawning I am trying in my Battle Start event: - if combatant is in my active group (this check passes) > Leave Battle Group node > hide combatant node Even after doing this the captured combatant spawns and gets a battle menu and turn. So my question is either how do I get this combatant to not spawn? Or Is there a better way to manage abilities based on combatants I've captured?