Hello everyone,
I have a shader called UberParticle. It has a tick box Use Noise Distortion. When I click it, it enables noise distortion of my material in the Prefab using defined texture.
Now, I want to be able to access it in Makinom schematic, so that I can turn it on/off as I will.
Tried using change fields node with class 'Renderer' and property '_UseNoiseDistortion' which is set as Float in the Shader properties, but it keeps saying that it can't find the property.
I'm not a code, can you please advise me on how can I enable that? How can I access shader property _UseNoiseDistortion in my prefab called SpiderIcon?
Thanks!
Just checked the (most recent) Unity API, and there still seems no functionality to do that ...
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