I'm attempting to set a combatant's initial consumable status value to one that differs from its associated max status value. I've tried specifying in the combatant's game event settings an "init" and "spawn" however, while the init appears to be getting called (but not the spawn event), which changes the status value, when I inspect or enter battle with that combatant in the game, the status value is maxed.
For additional context, I have the event object specified as the combatant, and under the "status value changes" in the "change status value" node, I have "initialize" checked, although it does not appear to make a difference either way. And for the combatant in game, I have a prefab with an "Add combatant" script and "remember combatant" checked (I want it to persist across scene changes).
I really appreciate your help. Thanks