edited November 15 in ORK Support
So I'm trying to set up a specific GUIbox where 4 buttons are position on each side of the screen so the player can rotate in that direction. However I also want the player to be able to click on items in the scene too.
So it's a guibox as big as the screen with 4 position-based buttons.

the problem is that the game always autoselects the first option so any click will accept that option and rotate.
I've turned off all the options I thought were related to auto-selecting, so I'm not sure what else to do.

Edit : Just to confirm, even a small guibox auto-selects the first option. So I'd like to find a way to require the mouse hover over top of the button first.
Post edited by Wrofir on
Shadowcaste
  • Yes, ORK will automatically select a choice (usually the first one, unless it's in a menu screen that remembers previous selections).

    Instead of using a choice dialogue (or menu) for this, have you considered using a HUD? Information and Combatant type HUDs can use Click Actions to start global events when clicking on a HUD element.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.