When saving the project, there are options to update events, prefabs and scenes. If you remove something (e.g. a language) and don't use these options to update the data in other places, they'll potentially be broken afterwards, as the data doesn't match any longer.
This might not be a problem for some things, but especially languages will cause issues if you don't udpate the data.
If you're using the (built-in) backup system, you can restore a backup from before you removed the language in Editor > Backups.
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After checking the "Update events" checkbox, error is not shown anymore in ORK interface. But: - in the event in Dialogue node, thre is still button for the second language, even thou no text window is displayed when clicked. - when starting the event from game, game freezes and following error is shown:
Strange - I'll do some tests, but for now you can fix this by removing the Add Console Line node and adding a new one instead.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
This might not be a problem for some things, but especially languages will cause issues if you don't udpate the data.
If you're using the (built-in) backup system, you can restore a backup from before you removed the language in Editor > Backups.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
But:
- in the event in Dialogue node, thre is still button for the second language, even thou no text window is displayed when clicked.
- when starting the event from game, game freezes and following error is shown:
IndexOutOfRangeException: Index was outside the bounds of the array.
ORKFramework.Events.Steps.AddConsoleLineStep.Execute (ORKFramework.Events.BaseEvent baseEvent) (at :0)
ORKFramework.Events.GameEvent.ExecuteNextStep () (at :0)
ORKFramework.Events.BaseEvent.StepFinished (System.Int32 next) (at :0)
ORKFramework.Events.BaseEvent.ExecuteNextStepStop () (at :0)
ORKFramework.Events.GameEvent.ExecuteNextStep () (at :0)
ORKFramework.Events.BaseEvent.StartEvent () (at :0)
ORKFramework.Events.GameEvent.StartEventSetup () (at :0)
ORKFramework.Events.GameEvent.StartEvent (ORKFramework.Events.IEventStarter s, System.Object startingObject) (at :0)
ORKFramework.Events.GlobalEvent.Tick (System.Single delta) (at :0)
ORKFramework.GlobalEventsSettings.Tick () (at :0)
ORKFramework.ORKCore.FireTick () (at :0)
ORKFramework.ORKHandler.Update () (at :0)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!