So right now, if my player opens a chest but they've reached the quantity limit of the item inside, there will be a notification that they can't carry any more of "item", but the chest stays open as if it were empty.

I see there's an End event for after the item is collected, but it doesn't seem that there's an event for an item collect fail.

Is there any way to achieve something like this so I can have the chest close if collection failed to let the player know they can open it again once they make room in their inventory?
  • edited December 2020
    There should be a Use Cancel Event option in the item collector's settings to use a different event when the collection is canceled.
    Post edited by gamingislove on
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  • oh, ha! I assumed that was just for cancelling the item collect dialogue. Thanks GIL!
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