So right now, if my player opens a chest but they've reached the quantity limit of the item inside, there will be a notification that they can't carry any more of "item", but the chest stays open as if it were empty.
I see there's an End event for after the item is collected, but it doesn't seem that there's an event for an item collect fail.
Is there any way to achieve something like this so I can have the chest close if collection failed to let the player know they can open it again once they make room in their inventory?
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