Hi there. I was recording a movie in Unity at 30fps, and i noticed the footsteps were not playing correctly.
This happens in general when the game runs at low fps. I tested using Application.targetFrameRate and i saw the footsteps starting to miss at 30 fps and disappearing completely at 25 fps.
I play footsteps with animation events.
I just tested with Unity 2020.1 with the demo project (i.e. also with animation events) and even with a 5 FPS limit the footsteps played correctly.
I'm not really aware that there are issues with animation events going missing on low FPS. If that's the case, there's not much I can do about it in Footstepper, as that's a Unity thing. You could try using auto play or using footstep triggers (see more in the playing footsteps documetation).
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Edit: Tested it and still working fine here.
Could you send me a small Unity test project with your setup where it happens?
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Next Footstepper update will add an option to set when the movement speed is updated.
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