I'm making a top-down 2D game.

The interaction controller is hitting the scene changer. Is there a workaround for this?

I want to change the scene when the character's body touches it, but I can't do that because the interaction controller is in front of it.
  • Enable Start by Root Object in the scene changer's settings to only start when the root of the player enters the trigger.

    Alternatively, you can also have the interaction controller and scene changer on different layers that are not allowed to interact/collide with each other (set up in your Unity project settings).
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