1. When I kill a monster, I want to display the gain gained in my custom ui.
(For example, gold quantity, weapon, armor name..)
Is there a way to get the gain gained through a script or from a game event? (To display the gain in Unity text)
2. I want to give a factor (multiplier) bonus to the gold that can be obtained from monsters (loot), experience and item drop probability.
However, in the bonus setting, it seems that setting cannot give a bonus except for experience.
Is there a way to give a multiplier bonus to the above?