I need to change the enemy combatant's tag after combatant's death. Can I do this using event system?
Also I have a "DetectionRange" variable. I want to use this in enemy detection Range in Move AIs. How can I use this variable instead of using a flat value?
Hm, I don't think so, due to the tag being part of the GameObject class you can't access it via the function nodes, since it's not a component...
The move AI doesn't support that, the ranges are fixed.
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Hmm. I saw something on reddit. Might work. I'm not sure. I'll try it.
I have an assassin type character and he have a high "sneak" value. So I want enemies to change their detection ranges depending on how high or low the "sneak" value is. Is there a other way I can do this?
Currently only by changing their move AI - e.g. via the event system or battle AI.
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Next update will add advanced float value selections (e.g. formulas) for ranges in move AI as well as battle range templates (and custom ranges in abilities/items).
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The move AI doesn't support that, the ranges are fixed.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I have an assassin type character and he have a high "sneak" value. So I want enemies to change their detection ranges depending on how high or low the "sneak" value is. Is there a other way I can do this?
Thank you.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thank you!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!