I am using a real-time battle arena (a battle object generated by the ORK Scene Wizard). I am spawning the player by Game Event node Join Active Group and I spawn the enemy combatant on the real-time battle arena object itself by defining the enemy combatant. It all works well.
Now, when the player dies, I am showing a popup allowing him to revive. It does revive the player (and fills up the consumable status values such as HP and MP), but he doesn't join the battle.
I tried some autojoin settings as well as battle join node from the revive event, but I haven't succeeded. Any ideas?