Hi I'm trying to reduce long load times (at app startup) I have read the asset sources tutorial.
Currently, my project refers to all textures, audio clips, etc. as a direct referece.
Does changing the settings of my ork project to reference> resource have any advantages in load time?
As shown in the tutorial, Resources: "While Unity doesn’t recommend using Resources folders (learn more about this here), it’s still an easy way to reduce load time and memory issues coming from direct references and can be useful."
It is written above that it can reduce the load time than direct referece. However, the official Unity document states that using the resource folder can increase the load time.
in my opinion, regardless of using "reference" or "resource" in editor, it seems like loading all of them into memory at app startup is the same. What's the difference?
Is it more efficient in terms of load time and memory to use the resource folder than the direct reference?
The Asset Bundle is the best, but I don't have enough time to study. As the ork editor gradually became larger, the load time at app startup increased. Due to the nature of ork that loads everything into memory in the first scene, it seems that a suitable solution is needed.