If the inventory space limit is 90 and the player unequips the equipped equipment, the equipment disappears. What to do in this case?
my inventory setting : space limit-checked set to 90 block adding-unchecked List<IInventoryShortcut> inventory = new List<IInventoryShortcut> (); ORK.Game.ActiveGroup.Leader.Inventory.GetAll (addMoney, addEmptyMoney, addItems, addWeapons, addArmors, false, false, addCraftingRecipes, type_id, checkParent, ref inventory);
When an item (weapon, armor) is acquired, the Count of the List "inventory" is stopped at 90 and the item disappear. It does not increase any more.
Is there anything I set wrong?
Each weapon occupies 1 inventory space, and how do i make it added to the inventory even when the inventory limit is exceeded? Isn't the "block adding" option an option that performs the above functions?