edited June 2014 in ORK Support
I was following Game tutorial: 40 and see that the tutorial not cover automatic save game, how is possible to save the game automatically. How I can do this using global events or scripts?
Post edited by gamingislove on
  • I can't believe. I just use the one line of code

    SaveGameHandler.Instance ().Save(0);

    And the game is saved in slot 0, this framework is incredible
  • You can also use the event system for saving, and with events, you can do stuff like checkpoints or use global events to save each time a new scene has been loaded :)
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  • Its exact that I'll do, save the game each time a new scene is loaded. Thanks for the help
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