I have 2 issues I have been unable to find a fix or work around for.
1. When I enable Steal, the character runs to the enemy model, then sinks about 1.5 Y down into the ground, hits, then raises back the same 1.5 Y Up to be back on the surface and runs back to his base. This only happens on 4 legged creatures (A Giant Rat) as the Tentacle in the same fight doesn't make this happen.
I have checked character Controllers, added Box Collider to the model, made sure that the On Ground is set to Character Controller, I have raised the controller, lowered it, increased it's radius, nothing makes a difference. I am thinking there is something in the coding for when you enable Steal on an ability, it makes the character using it sink abouy 1.5 Y on animation. As if it needs to be lower on the model to steal from it and thus puts my hero into the ground to do so.
2. The Level Up Dialogue refuses to play. No matter how I change my settings for Active Time and End Battles, Battle Texts, etc, Use a hub with attribute settings didn't work. Changing the Loot Dialogue to 2 separates that follow each other only shows battle gains, not level up. I have it checked to show notification, show console.. Tried one or the other only. I was only able to make Flying Texts show at the Victory screen in Green. "Mel has gained Level 2" using the callers like %n and %, but that is all I can get working.
What is odd, this all worked before on an earlier project. This only happened after the last Ork update, and updating Unity to the newest version. I can copy the same settings, and same scripts for attack that work without putting me under, and only thing that is changed is Play Animation has Attack changed to Attack 1. Even if I change Attack 1 back to Attack, which plays above ground with any normal attack on anyone, it still puts that hero under the ground Y 1.5 to try to steal.
Hopefully I am just overworking my brain and I missed something small, if not I fear I found some bugs. Looking forward to any responses. I have a video saved of what is happening, showing Mug Attack on a Giant Rat that he sinks, then the Tentacle beside it and it works perfectly if anyone wants to see what is happening. The oddest part is the hero runs on the surface to the monster. Then on Animation start to Attack/Steal he then drops down into the ground only for the animation.
Thanks in Advance to any repliers.