I'm trying to think of a way of having a non variable wait for certain things, like a characters weapon being completed.
This is easy on 1 scene with the wait command, but is there an easy way to set a timer that persists through different scenes?
Miuratale : coming 2024
For regular game events, e.g. started via interactions, they'd only persist if their game object is still alive ...
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Also if the wait-time passes through scenes with an alive object, aka the player, that could work too. Just mount empty game objects with the event.
Generally, ORK only keeps the _ORK game object alive, and game events that do scene transitions also keep their event object alive :)
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