I have an object that freely moves a rigidbody. I can freeze the object with the Rigidbody Constraints Node when it enters a trigger but after a certain wait time I want it to move again freely. I was hoping the Rigidbody Constraints Node would allow me to unfreeze certain parts as well leaving Rotation Constraints X and Z still checked in my case, but it only does the freezing.

I tried to set Rigidbody Constraints Node to None to unfreeze all then reapply the Rigidbody Constraints Node X Rotation and Rigidbody Constraints Node Z Rotation but it only takes the last Rigidbody Constraint Node Z and has everything else unfroze.

Is there a better way to do this?
  • edited March 15
    Hm, I'll look into it.

    Edit: Yeah - will change that in the next Makinom 2 version.
    You'll be able to add multiple constraints to e.g. freeze X and Z rotation.
    Post edited by gamingislove on
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  • Awesome thank you!
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