I have some mecanim animated models with
attack animation. Some animations by default take 2.5s and some take 0.8s.
Now I want monster combatant to animate the attack based on its attack speed.
For that, I am using
mecanim settings > set animator speed:It works fine, but as it's based on default mecanim animation time, monster with 0.8s default animation time, will always "attack" faster even with the same attack speed as the monster with default animation time 2.5.
Any idea how can I fix this?
So, for this to work out, you'd need to have the attack speed formula set up in a way to have each combatant's ultimate attack animation time come out at the same duration, which is probably pretty hard to do.
A better option would be to change the individual animation's speed in the animator - the animation states have a Speed setting to control the playback speed of that one animation.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!