Hello and good morning from Europe ^^ Let me preface that I'm loving the tool so far
and that I'm a relative noob to Unity coding, figures trying to integrate one tool with another...!
So, for my game, I'm probably going to need to make a number of custom screens. Not ORK/Makinom created screens which, nonetheless will need me to invoke ORK/Makinom function. Question is, how would I do that? Take for instance, the Main Menu's New Game button.
I guessed that a good way to do it would be to add a
Scene Changer component to the Main Menu Canvas and then invoke that component with the NewGameButton on click. Question is, though,
which function of the Scene Changer would I invoke? Or is there a step I'm missing?
I figured I'd rather ask here before trying each one by one and potentially make my Desktop grow legs and throw itself out a window. Thanks for your help!
- Meinos Kaen
Just starting a scene changer would be done via it's StartInteraction function.
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My aim is to make a working vertical slice demo of my game using Makinom/ORK -and some other stuff-. I think I will make some tutorials to share as I go along. ^^
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