So if I gave it a rigidbody 2d and set it to static it wouldn't move? Thought I tried that but then removed it because I didn't want to add unnecessary things to ork.
I have now done what Wrofir suggested and it works perfectly. I'm not sure why physics affects the spawn point to begin with but it totally works, thanks!
Place On Ground isn't really physics related, it'll place the spawn point based on a position that was hit by a raycast.
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I have now done what Wrofir suggested and it works perfectly. I'm not sure why physics affects the spawn point to begin with but it totally works, thanks!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!