For a Mecanim Animation sheet or animation to override another (IE "Tired" Anim overriding Idle at <20%HP)
where should the mecanim animation be? On the sprite child of the object?
  • Best setup would be a status effect that auto applies when HP is below 20%. The status effect can override animations (via ORK animation setup).

    Where animations are set up on your combatant's game object depends, well, on the game object's setup :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.