When you have two scenes and add the scene changer and spawn points between to connect them, there seems to be something odd going on when the scene changers trigger box if you change the sphere to a 2d box collider, it definitely triggers places where it shouldn't.
The picture shows the box and the origo for the spawn point, but the character still instantly triggers the collider on entry.
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In that case I assume you don't have Start By Root Object enabled. Enable this to only start the scene changer when the root game object (needs a 2D collider for 2D) of the player enters the scene changer's trigger.
Otherwise, each collider on a child object of the player can start the scene changer, e.g. the interaction controller.
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Question still stands
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Otherwise, each collider on a child object of the player can start the scene changer, e.g. the interaction controller.
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