I've reached a point in the development process where I need to start using Asset Bundles, and this is a relatively new concept for me. I've put all my combatant prefabs into an Asset Bundle, and use that built bundle as the option for the combatant prefab setting. When I enter a battle the combatant properly loads, but there is 5-10 seconds where the game freezes while the combatant is being loaded. Do you have any tips for preventing this? I'm not sure if it is related to the default way ORK loads from Asset Bundles, or if it is due to my Asset Bundle construction.
Below is a link to a screenshot of my Game Settings and an example of one of the combatants that gets loaded from an Asset Bundle
https://imgur.com/a/FWlMtDb
If your asset bundle is compressed, Unity first has to uncompress the whole bundle before it can access anything within, which can lead to pretty significant load times.
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Alternatively, you can use a custom script to do this as well.
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