ok I am trying to re set up a test game the same way the tutorial game is set up, except in 2d, the first few steps work, i get go from the main menu into the first scene i create (or town if you will) the problem I am running into, I am using a custom script for character movement and physics and another for the camera to follow the player, when I drag my prefab under combatants like you would in the tutorial and try to make a spawn point, the character never spawns? and I looked in the prefab of the tutorial character and didn't see any kind of script attached and have mine set up fairly similar, so I was wondering where I went wrong? or if there is a certain way I need to set up my custom movement/camera scripts with ORK or if there is a script that needs to be on my player? cause i can't seem to get my player to spawn, (following the method shown in the tutorial) and the scene change doesn't work and I tried adding a 2d event interaction and my guy just runs right thru it?(and I changed the collider to 2d and checked trigger) any suggestions? love how simple this system is I just wish it was as easy for 2D especially the scene changer, even if you guys can't help love the software and its an amazing tool.
Without having your project I can't really tell what's wrong :)
The tutorial uses ORK's built-in controls which are automatically added to the player. When using custom controls, I'd recommend looking into this how to. Basically, It's crucial to let ORK know your own control scripts, since it needs to enable/disable them at certain times in the game.
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EDIT: with my camera script I got it working but the problem is, there is a public variable that has been added called Target: and on the game object this is where you would drag the player so the camera follows it, but in ORK the script spawns with the camera in the scene and you can't edit it that way, is there a way I can tell ORK to add the player to that field of the script? when I just add the script to the camera in the scene and then add the target (my player) it doesn't work at all, but If i let ORK do it it works but wont follow the player, because there is no way for me to tell it to, I hope that makes sense haha.
EDIT2: I found the section in Base/Controls under custom camera called set field, if i click on this it gives me the option to add a float int vector2 etc, what I need is to add a public transform, that transform field is where I put my player so the camera can follow, is it possible to add a public transform?
please help if you can!
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GameObject player = ORK.Game.GetPlayer();
Just use that in your camera control (or wherever you need access to the player's object) and you'll always get the player, even when you change him :)
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