This is a real-time battle.
After defeating an enemy, the currency is dropped.
It works up to the point where Prefab drops it.
I want to automatically correct the currency to the player 3 seconds after the drop, but I don't know how to do it.
I have read
http://orkframework.com/tutorial/howto/items/I have read the following
I have set [Inventory Settings]-[Drop Item Settings]-Collector Start Type-AutoStart.
But how do I set the number of seconds?
If I set it to AutoStart, the item will be collected the moment it is dropped.
I tried adding an ItemCollectorComponent to the Currency Prefab, but that doesn't work either.
What I really want to do is to animate the item in a random direction after dropping it, and collect it after the animation is over.
However, I would like to know how to break it down into simple steps first and then collect it after 3 seconds.
The game event used by the interaction can use the Start Item Collector node to collect the item, as well as handle your wait time, animate things, etc.
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