I've been having a hard time wrapping my mind how to create a couple of abilities in Ork/schematics.
1.) Buff type ability. While active, it can remove a specific positive status effect from an attacker when they hit you. (so kind of like a dispel bubble but for a specific status effect.) It only lasts for X hits per level.
2.) Active ability. Player chooses a target, casts ability. The target gets a reduction to hit% to anyone *but* the player until the target hits the player. (A tank-type ability. I know you added a node recently for this, but I don't quite understand how to use it to do this)
3.) How do you use Counters in Real-Time Battles? I'd love to use them for an auto-reactive move where the player counters and does a quick counterattack. (like in a ton of arpg's).
Currently making: Real-Time Diablo-like ARPG