edited July 2014 in ORK Support
I seem to be having a looping problem with my animations. Should I be adding in some sort of stop animation step within each event (attack,use cast, et al.)? Maybe I missed it in the tutorials...
Post edited by gamingislove on
  • I had that problem in ORK1 and wound up using the Attack for all my monster animations--not in all cases but in some, not sure why.

    Hopefully that is not your solution in ORK2. : )
  • Check your animations (in Unity, not ORK) and disable Loop if it's set to loop.
    ORK only plays the animations once when needed, if they loop or not is up to your animation's setup :)
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  • Thanks guys, it was the animations on my .fbx set incorrectly. I appreciate the help I've been getting in my short time with this tool.
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