Does ORK require any specific file types or naming conventions (I.E. no special characters) to work properly? I tried a few final fantasy tracks in .wav and I couldn't hear them.
Whatever audio format is supported by Unity is also supported by ORK (since it only plays the audio clips) - if you can't hear something, you can check the following things:
- check if 3D Sound is enabled in your audio prefab If it's enabled, the sound will be played based on the location of the game object it's played on and the audio listener (usually the camera). If the distance is to big, you can't hear it.
- check if your camera has an AudioListener component attached - when testing in-game, check the setup of the AudioSource component of the game object you're playing the clip on
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- check if 3D Sound is enabled in your audio prefab
If it's enabled, the sound will be played based on the location of the game object it's played on and the audio listener (usually the camera). If the distance is to big, you can't hear it.
- check if your camera has an AudioListener component attached
- when testing in-game, check the setup of the AudioSource component of the game object you're playing the clip on
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!