Hi guys! ^_^
In my 2D game, i have a player made by a prefab and a linked sprite. During an event, in blocking controls, i'd like to set the sprite blinking. However, it simply doesn't nothing: i don't knwo if it is caused by the animated sprite (even if is blocked, there are many frames) or if my settings are incorrect. To debug, i tried to make an object blinking with same settings and actually i managed to do it, even if the transition was applied only to white-colored parts (think about a mushroom, the white stem blinks to purple, the red cap doesn't...).
Any suggestion how to overcome this problem?
Thanks. :)
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I sent you 2 mails (didn't see this answer before first one, sorry...). ^^
My old entry for Indie Game Making Contest 2015
My old entry for Indie Game Making Contest 2015
In that case, the built-in unzip program of OSX will automatically unzip the included unitypackage file as well - try a different program, like 7zip.
Otherwise, it's just a normal zip that contains the unitypackage :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
My old entry for Indie Game Making Contest 2015
However thank you! ^_^
My old entry for Indie Game Making Contest 2015
If it's already working elsewhere, you probably need to enable fading/blinking children.
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