edited August 2014 in ORK Support
It's possible to make the combat faster. I receive feedback from some people that my game have a slow combat system. I only use turn based battles.

There's any way or workaround to make the combat faster?
  • Without animating the actions, a turn is pretty instant and over within less than a second.
    What's making combat slow or fast is how you animate the actions - i.e. your battle events.

    To make those faster, you can e.g.:
    - decrease wait times
    - increase move speeds

    Also, if you're using fade in/out in your battle menu's GUI boxes, that can also result in battle seeming slower (since you'll always wait for menus to fade), reducing those fade times (or removing fade) can also increase the speed.
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