edited August 2014 in ORK Support
Greetings,

Due to wearing too many hats over that past couple months I haven't had as much time as would have liked to catch up on the ORK Framework's new features until now. What I'm wanting to do is create a weapon with a particular ability / status effect on it. E.g. a 'Poison Dagger' for simplicity sake. When it hit's the target it applies the 'Poison' status effect that I created. I noticed if I just use the 'Status Effect Settings' in the Weapons creation section, it applies the Poison effect to the player combatant. (I could that being useful for a particular buff to the wielder though.)

I did revisit the 'Flame Sword' in the Game Tutorial, but it's not the same outcome that I'm looking for here. Essentially what I'm wanting is for the enemy target to be poisoned for x turns for y damage as if a poison spell were used (for example).

Thanks!
Post edited by Squeaker on
  • edited August 2014
    Pretty easy to do: you create a separate 'attack' ability that inflicts the normal damage formula to the target, as well as adding a poison effect. Then in the Attack Settings for the poisoned dagger, override the attack with the poison attack ability.
    Post edited by Kirb on
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  • edited August 2014
    Ah, cool, I understand. Thanks so much!

    One thing I did notice is that the ability name replaces the name of the base attack since the affix is on my melee weapon. It would be nice if that name could be overridden in the Override Attack settings. That way one wouldn't have to make a specific ability for each weapon you want to add the affix to. E.g. 'Poisoned Dagger', 'Poisoned Short Sword' or what ever :)
    Post edited by Squeaker on
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