edited October 2014 in ORK Support
It seems that only global game variables work as "use conditions". It would be much cleaner to use object variables to limit conversation options instead of a ton of global variables that have no bearing on anything outside of that conversation.

Is this possible?
Post edited by drod7425 on
  • Not yet possible, but I can add this in the next update :)
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  • Awesome, thanks!
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