enemy movement is reversed even the attack animation, it uses legacy animation

and i copy the same layer from evil pants ,did i missed something for this to happen?

video

Post edited by gamingislove on
  • I can't see the video, its set to private >_>
  • fixed the video
  • Hmmm.. interesting mob behavior, LoL!

    Well, my first question is did you miss with the runToTarget or runToBase event?
  • edited September 2014
    nope because i always copy form previous model so the settings is the same
    Post edited by Alex1234 on
  • Okay, I believe you have your character configuration all backwards, LoL!

    Go to your character fbx file and re-rig your character and adjust the rotation of it so its facing the right way.
  • Did you find it?

    Im not sure if you've viewed animation clips before but they are located in your character fbx file. When you click on that fbx file, you should see three tabs which are Model, Rig, Animations. Click on the Animation tab and scroll down till you see "Root Transformation Rotation". Check the "Bake Into Pose" and adjust the offset. Now, your probably going to have to go to battle a few times to properly adjust to your preference. Now, I hope that fixed that issue ^_^
  • nevermind i disposed of that model my unity got corrupted because of that.. thanks for the help
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