No, not really - but an update to the battle gain dialogue will come at some point in the future, allowing a more complex, HUD like display :)
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@Ramen yeah well more like this vx ace to cry engine to unrealengine hold a license to all three. but im a artist an not a coder so when it comes down to it i dont know jack about c+ why i use ork ^^ but yeah those are examples from rpgmaker ace didnt want to spend time making my own if its not really possible.
@GIL What do you mean by not really is there a way to get something along these lines with what ork has now?
You could just use a nice background image and fit the text to it with the layout options, but since you only can use one GUI box for the battle gain dialogue, you wont be able to have different backgrounds ...
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well the text aligns left so if i were to just do text on the left in a bigger font size an then had an image to the right of it that would work for now. ill just animate it a bit more with the move in feature an that will work this time around.
@GIL i know this is off topic but is there a way to play a splash screen movie before the main menu with ork?
actually GIL just looking at the battle ends section of ork if you added in the ability to chose multiple gui boxes to that section with text alignment an position added to the text that would allow for easy set up of complex gui boxes for battle gains
this thought might not be streamlined but would work an work out great in a way just the developer would have to keep hitting play till they got the alignment right they would just have to work a bit harder :P
Will look into it - also, you can use different text format within a text using text codes, e.g. you can make one line align to the right and the next to the left.
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Did you get that from RMXP or RMVX-A?
LoL, I came from there too =D
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@GIL What do you mean by not really is there a way to get something along these lines with what ork has now?
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@GIL i know this is off topic but is there a way to play a splash screen movie before the main menu with ork?
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this thought might not be streamlined but would work an work out great in a way just the developer would have to keep hitting play till they got the alignment right they would just have to work a bit harder :P
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