I am probably thinking too hard on this, but can you share the steps in doing this? Sort of like in Legend of Zelda: Majora's Mask (don't remember it being in OoT) when an NPC asks or hints for an item, then a menu pops up mid-dialogue and depending on what you choose will determine how the NPC will react.
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What if I wanted the NPC to give a generic reply when you present the wrong item? Is there a way I can call an event for anything other than the required item?
I'll look into adding a new step for selecting something from the inventory in one of the next updates :)
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